![Image](http://4.bp.blogspot.com/-2NS_fGGAsbE/VdcXMm0IDjI/AAAAAAAAEsc/NBa5sDMxJTE/s800/%255B-__-%2527%255D%2BTo%2BLOVE-Ru%2BDarkness%2B06%2B%255BBD%2B1080p%2Bx264%2B10-bit%2BFLAC%255D%2B%255B3C47D2B5%255D.mkv_snapshot_01.58_%255B2015.08.20_16.55.32%255D.png)
This was sitting in my work in progress folder for 2.5 years.
Thank POMF for reminding me.
I downloaded POMF because I totally forgot about it.
Tehe.
According to my avisynth script, I did some antialiasing and pulled the contrast with ylevels. I felt Xebec overblown it.
>tweaking contrast in pre processing
Sure you can do it in on the fly with players but I never bothered to do that anyway.
Anyway, how do you pull highlight and push shadows like in Adobe Lightroom with Avisynth?
Some screenshot comparison. Download which ever version you like.
http://screenshotcomparison.com/comparison/139363
http://screenshotcomparison.com/comparison/139364
http://screenshotcomparison.com/comparison/139365
http://weeaboo.aoi-chan.com/pack/
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