Source form BDMV.
__Video Format:__ HEVC 10 bit (crf=18, `preset=slow` w/ `bframes=8:limit-sao:psy-rd=1.5:aq-mode=3:frame-threads=1` override)
__Audio Format:__
+ Main Japanese Track: AAC (FDK AAC; VBR Q5 ~210kbps)
+ Audio Commentary: AAC (FDK AAC; VBR Q3 ~96kbps)
__Subtitle:__ ASS, Resynced ([DameDesuYo/?; Thank this guy who made this torrent: 1041329](https://nyaa.si/view/1041329))
---
This series is surprisingly well mastered with minimal banding. However, as a continuation of my previous decision to not get into filtering (different people have different opinions on how anime should be filtered, ~~totally not because I'm too dumb to figure out how to setup AVIsynth scripts~~), here are some of my suggestions on how to setup your video player.
To those who don't know what a debanding filter does, see this link: [MPV Deband Example](https://imgur.com/a/SoaQoQ2). 1st and 3rd image is from DanMachi: Orion no Ya, 2nd image is from DanMachi: Oratoia.
For those who have a weak-ass system (or have Linux/MAC), MPV is amazingly resource efficient even with the deband filter applied. Here is my code for mpv.conf, feel free to tinker the values. _For MAC users I recommend IINA which uses MPV backend and supports MPV&ffmpeg filters._
```
###DEBAND
deband=yes
deband-iterations=3 #Deband steps (More = Better quality, but higher GPU cost) Default = 4 <1..16>
deband-threshold=40 #Deband strength (More = Less banding, but more detail loss) Default = 48 <0..4096>
deband-range=20 #Deband range (More = Less banding, but higher GPU cost) Default = 16 <1..64>
deband-grain=15 #Dynamic Grain (More = More dynamic grain) Set to "0" in case you use the static grain shader. Default = 48 <0..4096>
```
For those not comfortable spending the time tinkering with MPV (took me forever to setup mpv.conf, input.conf, and osc.conf to my liking), you have 2 options.
+ Option 1 (GPU intensive): Use a MadVR supported player. The upscaling and filtering options are amazing, but consume TONs of GPU power. If you're on a laptop with a crappy GPU don't even bother. You can find the option in processing -> artifact removal -> reduce banding artifact.
+ Option 2: If you use MPC-HC, use this [hlsl DeBand shader](http://www.mediafire.com/file/9oc1ayndyl6tgno/Deband_Shader.zip/file) ported from the MPV algorithm. It's fairly lightweight and performs similar to mpv. You can even open the shader file and edit the 4 values like mpv.
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