Here is but a small preview of a WIP sideproject beside the Blu Rays . Video has some motion artifacts that come with this attempt tp create a 60 fps version. If it will fail to comply with my expecation of a project ..i will just extract scenes and use them in the Custom BDMVs.
All feedbacks would be very appreciated.
Video - Dragon Box R2J 540p@60 fps
Audio - 5 audio tracks - all AC3@640 kbps .
Subtitles - English SSA
![alt text](https://cdn.discordapp.com/attachments/230955133649813504/499310787265953812/unknown.png "Logo Title Text 1")
While the FPS might cure some cancer , some scenes have motion artifacts some appear random some not .. if anybody has advices to reduce these.. would be taken in consideration. Thank you for taking your time checking this out .
Audios are all AC3 for the blu ray compliant setup .
Color Correction of this video is the pre encode of the final color correction . Decided to upload this since maybe some of you might have some experience in this Motion field.
File list
Dragon Ball Z - 184 - The Tragic No. 16!! An Enraged Super Gohan Begins Taking Action.mkv (1.9 GiB)
Zenoh can stop me. Until then I am just looking for a few workarounds and fixes. I guess I shouldn't jump straight to 70 fps yet ..48 should do the trick since the abime was animated in 12 fps firsthand
@Sycrous Doctors who cure cancer and Archeologists . Also 48 seems more than appropriate than 60 will come back with a new tests of results and maybe some fixes .
Doctors and Archeologists don't invent anything, they find or they cure using what exist but what you did is just an useless invention , dbox is 30fps so any frames added is just duplicate so useless, it's not cause it's good having 60 or 48 fps that it will give a better result, it will be the same or worst
Well technically Dragon Ball was initially 12 fps then it was scanned to 23.976 and then to 29.976.
Finding a cure means inventing it . Finding something means more than finding a stick on a crosswalk . It is not a useless invention .. It is a beautiful love making machine. It is still in work in progress and due to real life situations i might or might not continue but as for now i would like to adapt and improve it as much as possible in this due time .
Flashy scenes and those who have beam attacks that are motion actively animated it will have motion artifacts so if anything . If i cannot fix this i want to extrat sepoarate scenes or background pan and scans and make them motion interpolated .
I would like to create separate scenes that would not create artifacts.... as a menu backgrounds for the Fuck GojitaAF Edition!!! Blu rays .
Yes and No finding a cure is a combination of existing things to create one new thing, you can't invent anything from something that don't exist....it's the same with what we talk now, you can't create frames that aren't in the dvd originally except by duplication or by drawing them yourself XD. If you don't understand that, you know nothing about how IVTC, interlacing etc ....it's great to know how deinterlace a footage but it's also good to know what you are doing by deinterlace, it's the way for you to choose the right filter and the right settings to do that... what do you win by having 60 or 48 fps? does it offer new things? now, does it make the motion better or the scrolling better? no it's just 60 fps (and like people said it have issue, that's an evidence that it wasn't like that. If you used 60fps to deinterlace Footage that have Ghosting, i could have understand as footage like animax one was not properly done originally but with already fine footage it's totally useless
Dragon Ball have never been 12 fps, the 12fps animation it's how animator begins to create animated things in the 60s.... dragon ball was done in 24fps like lot of things, that's why broadcast audio couldn't be synced like they were aired. if dragon box are 29,978 fps it's only because DVD footage is interlaced, that's why using a really proper deinterlace turn video to 23,976fps
You can keep playing with fps if you want even if you'll never get anything better than 30fps but i think seeing the bluray with tint that you have better things to do before releasing anything
It's nothing more than the same case when someone take a 720x480 dvd and upscale it to 1080p with filters and say "Hey, i am Making HD Remaster of Dragon Ball", no matter what he will do he won't create details that don't exist on the footage
it seems you have lost all kind of modesty since some time
I do not create new frames. I just interpolate and smooth them where possible . Dragon Ball was never done in 24 fps . Please read more before you spread misinformation.
It it not about modesty is about informations . That is all . I never said i added anything extra.
Right-o. A lot is different "these days" (when speaking of higher-quality TV series, OVAs, etc. and digital animation), but the typical process of how it was done way back when is that everything was animated at 12 fps, and then "scanned in" (or what have you) at 23.976 (~24) fps, which is standard NTSC-Film (this is its natural "progressive" frame rate). It is then telecined up to 29.970 (~30) fps for playback on televisions (this is what "interlacing" is).
But there's all sorts of variables that come into play. Unless you're DBZ. In which case it's absolutely 12 fps -> 23.976 fps -> 29.970 fps.
Dans la nature rien ne se crée, rien ne se perd, tout change. In nature nothing is created, nothing is lost, everything changes. I am aware about the state of materials in the uninverse and yet again i never stated i will create or reveal extra details in the encode / DVD / BDMV xD XD
Animation is not animated at a consistent frame rate. That's what animation timing is. The individual cels are shot afterwards on film at 23.976fps. That often means photographing the same cel multiple times, but that's exactly how it works.
Interpolation is fucking awful. Stop it.
I am not intending to create full episodes interpolated . I want to imrpove it at best to extract scenes that are mainly pan and scan to use it as interpolated motion backgrounds for the Custom Blu rays i make with the Broadcast Audio and Color Corrected Dragon Box R2J
the way it was animated you are partially exact but not the way it was film (and that all does matter here) it's you who spread misinformation. if your information was right, why when you watch frame by frame things, most of the time, what is in frame 1 is not 100% the same as frame 2? if you watch db movie 2 from funi HD , it's how look a 12fps anime on 24fps if for one second of animation you make 12 frames for one second of video then when you scanned it to 24 fps , it will result two duplicate frames following this model ( frame 1=A, frame 2=A, frame 3: B, frame 4=B etc...) so you'll notice move each two frames, that's not the case with dragon ball , just think one second.
E mai bine să nu spui nimic dacă nu știi despre ce vorbești ...It's better not to say anything if you do not know what you're talking about ...
anyway no matter what , all i wanted to say is that what you are doing with fps is a real waste of time as it won't make any benefit to your release
"Japanimation runs at an average of 24 frames per second, with main objects animated at 8 to 12 fps and background objects as low as 6 to 8 fps. (2) Japanimation often hide or use tricks to conceal that fact that nothing in the frame is being animated. Such as: the speaking character’s back is turned to eliminate the need to animate mouth movements, or a sequence such as someone running is simply looped animation, or a sideways moving shot or a shot zooming in on a character is not animated, but rather the camera moving over a single cel. (3) Japanimation makes no or little attempt to align the mouth movements to the actual dialogue. (4) Most anime cels are drawn in Korea."
Decent/high quality animation in general is done at the 24 frames/second rate (this also includes animation in other mediums, such as claymation and CG'd work). Now, depending on the 'look' and 'feel' they are aiming for--all of those 24 frames may be slightly different (in succession) than each other, to give 'movement' to the object on the screen (as in, none of the frames look exactly alike. There are slight variations between all frames), or only 12 of them may be different from each other--every other frame (in succession with each other) being varied, with an exact copy of the last frame before it acting as the ‘filler’ frame. So it's like 12 pairs of different frames--the first frame in each set varied from the last and its copy behind it to lengthen the time the image is on the screen.
Practically all hand-drawn animation is designed to be played at 24 FPS. Actually hand-drawing 24 unique frames per second ("1's") is costly. Even in big budget films usually hand-draw animation shooting on "2's" (one hand-drawn frame is shown twice, so only 12 unique frames per second)[6] and some animation is even drawn on "4's" (one hand-drawn frame is shown four times, so only six unique frames per second).
Akira is the most famous animated full feature done in "true" 24fps for the whole length of the movie. I'd argue the other most famous one is the unreleased "The Thief and the Cobbler", partly due to its bizarre history and partly because when talking about the fact that it's done "on ones" is always mentioned.
I am not intending to create full episodes interpolated . I want to imrpove it at best to extract scenes that are mainly pan and scan to use it as interpolated motion backgrounds for the Custom Blu rays i make with the Broadcast Audio and Color Corrected Dragon Box R2J.
I just use the same information as you get from Kanzenshuu, google, and various forums about this regarding the FPS . I know what i am talking about . I am aware of what i can do and what i can't.
My point is again . If anything... I intend to create motion interpolated scenes that come mainly from Pan and Scan shots to complement the FuckGojitaAF Blu Ray Custom creation.
I know because the highest quality is from the On Screen DVDs and the bitrate is around 256 kb/s but after checking the episode I think is 640 kb/s because it was mixed with the japanese track for the background music
@Nebula, it can also be to get uniformal result. For example, the japanese dragon box tracks is 448kbps on dvd, here it is 640kbps and the audio is the same
lmao i aint gonna even download it. the description already sounds ridiculous.
did my mans really try to 60fps dbz....and release it....
and no in case you think "he's salty because he doesn't know how to make it 60fps like me :) "
ive known about 60fps-ing anime waaaaaaaaaay before any of you. Since 2011 actually but here's a 2014 example which is still before all those "WOW 60FPS FIGHT 4K HD" vids
https://www.youtube.com/watch?v=-4pZmwtUlXY
Lol you're so fucking autistic. "Miss me with that DNR shit" wtf are you talking about? The point of my upload had nothing to do with DNR, I used a pre-encoded DB ep by some online ripper and applied 60fps? The point of my vid literally was to "show of the 60fps", so why are you talking about something else?
Miss me with that autistic, off-topic shit.
Am I saying the 60fps I did was good, you moron? I'm just letting you know I've known about this stuff waaaaaay longer than any of you and so naturally have more knowledge of it than you.
The difference between you and me is that I uploaded a YouTube video called "60fps Test" and you uploaded 2GB episode to a torrent site.....are you mentally challenged or something?
Maaaan you barely downloaded dragon box.. I had that before you even had started doing AMVs. Oh my God... You act like you have so much knowledge... Please stop that gay shit...
720x540p @60? You say the video is interpolated, but if it is, it's not 540p but 540i. Secondly, you're upscaling it. At last, 60fps instead of 23.976? I'm no sure if I want to listen that broadcast audio of yours...
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